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Get Informations about latest productions and evrything you like!

USA Likes

Get Informations about latest productions and evrything you like!

USA Likes

Get Informations about latest productions and evrything you like!

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Showing posts with label Latest Games. Show all posts
Showing posts with label Latest Games. Show all posts

The War Z: Murder of the Fittest


The War Z BoxartIn The War Z's alternate version of history, Colorado is a cold, lonely place where the dead rise from their graves and seek out the last remnants of survivors to snack on. The droves of zombies congregating in the towns and cities nestled in this bucolic patch of countryside are deadly indeed in large numbers, but they're not what concerns me the most. It's those that are still breathing you really have watch out for.

Spawning in this zombie apocalypse survival MMO with nothing more than a puny flashlight, a granola bar, a can of soda, and some bandages instills an immediate sense of urgency and desperation. You need to wrangle some serious supplies and a means to defend yourself quickly, because hunger is the least likely thing to kill you. The struggle to stay alive lies at the heart of what makes The War Z such an interesting, gripping experience, and it spurs you and others you encounter into making some murderous snap decisions.


The War Z’s 400 square miles of virtual woodland territory is pockmarked with small settlements and bigger hunks of city ripe for the plundering. Nabbing melee weapons, food, armor and semi-automatic rifles greatly improves both your chance of staying alive and your bargaining power with other players. But supplies are hard to come by, and venturing into once heavily-populated areas alone is risky business: they're hotspots for zombie activity and alluring destinations for fellow survivors.

When you're cautiously roaming the mountains and forests around Boulder, the natural inclination is to find other survivors. That's a deadly gamble. In the rare instances where you find friendlies willing to team-up, it's a real relief from the lonely prowling through long days and black nights. You're all stuck in hell, so might as well work together to tackle the hordes and the brigands together, right? It's fun when it clicks. Unfortunately, the first and only rule of survival in The War Z is trust no one. It's a lesson you learn very quickly when you're bleeding out on the cold, hard ground while your corpse is being looted.

I've spent a lot of time in The War Z being murdered by other survivors. Perhaps 90 percent of my run-ins with other humans have resulted in someone clubbing me to death or putting a bullet in my head, despite my attempts to make peace. Sometimes bullets ring out from nowhere. Other times players lure you in with a "Hey, I'm friendly" before slaughtering you with your back turned. Considering you lose all of your accumulated gear and hard-earned guns every time you die, it really does feel like you're being robbed. It makes you jaded, suspicious, and cautious of other players, which spurs a "shoot first, die later" mentality.


The War Z is a fascinating social experiment in primal human nature as much as it is a zombie survival sim. Given its current beta state, a lot of planned features -- including a proper reputation system to curtail excessive murder and a skill system to reward tenacious survivors -- have yet to be implemented. The core survival gameplay is pretty addictive to begin with, though The War Z still has a way to go before it evens out its player interaction playing field. A ruthless player base can make wading neck deep into this eerie undead war frustrating at times, yet there's something oddly alluring about the uncertainty of whether you'll live or die from one moment to the next as you push to carve out a path in this dead world.

If you’re interested in trying out The War Z, you can buy in over on the official site.

Source : ign


TGS: Metal Gear Rising Is Insane, Intelligent, Awesome

Metal Gear Rising: Revengeance Boxart

Each time we see Metal Gear Rising: Revengeance, Platinum Games has a point to prove. At E3, the developer reassured us the slicing mechanic was a viable form of ferocious tactics and not just a parlor trick. Trailers and messaging from the developer since then communicated that Rising was very much a Platinum Games joint, with the signature wacky comedy and badass presentation present in spades. Revengeance always seemed to be missing that Metal Gear magic, though -- and that's precisely what the Tokyo Game Show demo brought to the table.



Stealth, cinematics, and the Soliton Radar are as integral to the experience as any blade Raiden's ever wielded. Yes, Rising is a fast-paced action game first and foremost, but its soul is unequivocally Metal Gear.


Each time we see Metal Gear Rising: Revengeance, Platinum Games has a point to prove. At E3, the developer reassured us the slicing mechanic was a viable form of ferocious tactics and not just a parlor trick. Trailers and messaging from the developer since then communicated that Rising was very much a Platinum Games joint, with the signature wacky comedy and badass presentation present in spades. Revengeance always seemed to be missing that Metal Gear magic, though -- and that's precisely what the Tokyo Game Show demo brought to the table.

Stealth, cinematics, and the Soliton Radar are as integral to the experience as any blade Raiden's ever wielded. Yes, Rising is a fast-paced action game first and foremost, but its soul is unequivocally Metal Gear.We're four years after the events of Metal Gear Solid 4: Guns of the Patriots here, so the classic Metal Gear tech has seen plenty of advancement. Raiden's codec isn't an inner-ear device, but a full visual interface that keeps you in control without cutting to talking heads. Granted, you won't be making sandwich meat out of men while talking to your Maverick Security pals at home base -- Raiden slows to a walk, giving you a chance to take in the scenery while waiting for the chit-chat to finish. It's not quite as exciting as front-flipping up walls and kicking guys in the head with a sword grasped in your foot, but hey, highs and lows are what great pacing is made of.

Time has also benefited the bad guys, a terrorist group of super-ninja called Desperado. Raiden is so thoroughly trounced by the very menacing-sounding Samuel Rodrigues, a Desperado cyborg ninja, that he loses his arm and an eye. In turn, he has to upgrade his suit and tech so he's on the same level when he goes back for more. Rodrigues' cronies should give Raiden a run for his money, though. Marisal, another Desperado Agent clearly inspired by the Hindu goddess Kali, makes use of additional robot arms to take on our hero. Monsoon, another in the terrorist elite, detaches his body in chunks like a living group of magnets.

Desperado takes cues from Dead Cell, Cobra Unit, and the FOXHOUND rogues from past Metal Gear games, and their quirk and threat level are in line with what you'd expect from a proper sequel, now amplified with Platinum Games' limitless what-if hypothetical imagination.


Now, however, you'll take them on in interesting new ways. One of their minions, a robot dog with a chainsaw attached to its tail, pinpointed Revengeance's dedication to mimicking Metal Gear's unforgettable boss battles. The "Bladewolf" is, far and away, the fastest fight in any Metal Gear -- it leaps and flips toward Raiden relentlessly, leaving little room to attack exposed areas. Sliding beneath the pooch and using Blade Mode to line up a series of slow-mo slashes is useful. So is hopping over a car and dropkicking it, kiting it around the battlefield, or launching a rocket into its ribs.

Its destructive forward force destroys objects scattered in the road, and if the beast takes you down, you'll get a chainsaw rammed into your chest. What's different here versus any previous Metal Gear Solid fight is that Raiden is always moving. Snake, on the other hand, would have to stop to do something clever, using his wits as much as his tools, to outsmart his enemy. Raiden is all about brute force, but the Bladewolf brawl requires a delicate kind of aggression. Caution scores you the kill, not haste.

Metal Gear Rising: Revengeance is slick, sexy, and as strong as melee combat games come. Platinum is pulling out all the stops to show not only its expertise in action and the absurd, but its adoration and respect for a franchise nobody would ever have expected it to have a hand in.

The only thing left to prove now is that it can all stay this excellent from the time we press start until the credits roll.

Source : IGN

Call of Duty: Black Ops II Review

The Good

Great campaign scripting Story choices are often tough and encourage replay League play offers a new stage for the familiar multiplayer combat.

The Bad

Jetpacks with rigid wings. Gloves that can adhere to any surface and support your body weight. Advertisements that feature your face when you walk by. The campaign in Call of Duty: Black Ops II has some interesting ideas about the future of technology, but what about the future of this massively popular shooter series? On the one hand, Black Ops II introduces new mission types and dramatic decision points that liven up the campaign, as well as a league play option that represents a fundamental shift in the franchise's hallowed multiplayer mode. On the other hand, the campaign hits the same satisfying rhythms, the multiplayer captures the same frenetic intensity, and the cooperative zombies mode delivers the same stale undead-massacring action. Caught between striving for the future and remaining rooted in the past, Black Ops II finds solid footing, providing another great ride on the Call of Duty rollercoaster.