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TGS: Metal Gear Rising Is Insane, Intelligent, Awesome

Metal Gear Rising: Revengeance Boxart

Each time we see Metal Gear Rising: Revengeance, Platinum Games has a point to prove. At E3, the developer reassured us the slicing mechanic was a viable form of ferocious tactics and not just a parlor trick. Trailers and messaging from the developer since then communicated that Rising was very much a Platinum Games joint, with the signature wacky comedy and badass presentation present in spades. Revengeance always seemed to be missing that Metal Gear magic, though -- and that's precisely what the Tokyo Game Show demo brought to the table.



Stealth, cinematics, and the Soliton Radar are as integral to the experience as any blade Raiden's ever wielded. Yes, Rising is a fast-paced action game first and foremost, but its soul is unequivocally Metal Gear.


Each time we see Metal Gear Rising: Revengeance, Platinum Games has a point to prove. At E3, the developer reassured us the slicing mechanic was a viable form of ferocious tactics and not just a parlor trick. Trailers and messaging from the developer since then communicated that Rising was very much a Platinum Games joint, with the signature wacky comedy and badass presentation present in spades. Revengeance always seemed to be missing that Metal Gear magic, though -- and that's precisely what the Tokyo Game Show demo brought to the table.

Stealth, cinematics, and the Soliton Radar are as integral to the experience as any blade Raiden's ever wielded. Yes, Rising is a fast-paced action game first and foremost, but its soul is unequivocally Metal Gear.We're four years after the events of Metal Gear Solid 4: Guns of the Patriots here, so the classic Metal Gear tech has seen plenty of advancement. Raiden's codec isn't an inner-ear device, but a full visual interface that keeps you in control without cutting to talking heads. Granted, you won't be making sandwich meat out of men while talking to your Maverick Security pals at home base -- Raiden slows to a walk, giving you a chance to take in the scenery while waiting for the chit-chat to finish. It's not quite as exciting as front-flipping up walls and kicking guys in the head with a sword grasped in your foot, but hey, highs and lows are what great pacing is made of.

Time has also benefited the bad guys, a terrorist group of super-ninja called Desperado. Raiden is so thoroughly trounced by the very menacing-sounding Samuel Rodrigues, a Desperado cyborg ninja, that he loses his arm and an eye. In turn, he has to upgrade his suit and tech so he's on the same level when he goes back for more. Rodrigues' cronies should give Raiden a run for his money, though. Marisal, another Desperado Agent clearly inspired by the Hindu goddess Kali, makes use of additional robot arms to take on our hero. Monsoon, another in the terrorist elite, detaches his body in chunks like a living group of magnets.

Desperado takes cues from Dead Cell, Cobra Unit, and the FOXHOUND rogues from past Metal Gear games, and their quirk and threat level are in line with what you'd expect from a proper sequel, now amplified with Platinum Games' limitless what-if hypothetical imagination.


Now, however, you'll take them on in interesting new ways. One of their minions, a robot dog with a chainsaw attached to its tail, pinpointed Revengeance's dedication to mimicking Metal Gear's unforgettable boss battles. The "Bladewolf" is, far and away, the fastest fight in any Metal Gear -- it leaps and flips toward Raiden relentlessly, leaving little room to attack exposed areas. Sliding beneath the pooch and using Blade Mode to line up a series of slow-mo slashes is useful. So is hopping over a car and dropkicking it, kiting it around the battlefield, or launching a rocket into its ribs.

Its destructive forward force destroys objects scattered in the road, and if the beast takes you down, you'll get a chainsaw rammed into your chest. What's different here versus any previous Metal Gear Solid fight is that Raiden is always moving. Snake, on the other hand, would have to stop to do something clever, using his wits as much as his tools, to outsmart his enemy. Raiden is all about brute force, but the Bladewolf brawl requires a delicate kind of aggression. Caution scores you the kill, not haste.

Metal Gear Rising: Revengeance is slick, sexy, and as strong as melee combat games come. Platinum is pulling out all the stops to show not only its expertise in action and the absurd, but its adoration and respect for a franchise nobody would ever have expected it to have a hand in.

The only thing left to prove now is that it can all stay this excellent from the time we press start until the credits roll.

Source : IGN

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